MMD_PRC8/_module/nss/0c_if_cntrspell.nss

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/*//////////////////////////////////////////////////////////////////////////////
Script: 0c_if_cntrspell
Programmer: Philos
////////////////////////////////////////////////////////////////////////////////
Text Appears When script that returns TRUE the server allows a henchman to
use counterspell and if they don't have the counterspell ai script set.
Param:
sAIScript - The special combat script to check.
*///////////////////////////////////////////////////////////////////////////////
#include "0i_associates"
int StartingConditional()
{
object oHenchman = OBJECT_SELF;
return (AI_COUNTERSPELLING_ON &&
ai_CheckClassType(oHenchman, AI_CLASS_TYPE_CASTER) &&
GetLocalString(oHenchman, AI_COMBAT_SCRIPT) != "ai_a_cntrspell");
}