37 lines
1.2 KiB
Plaintext
37 lines
1.2 KiB
Plaintext
void CreateObject2(int nObjectType, string sTemplate, location lLocation, int bUseAppearAnimation=FALSE);
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//::///////////////////////////////////////////////
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//:: Electrical Trap
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//:: NW_T1_ElecAvgC.nss
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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The creature setting off the trap is struck by
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a strong electrical current that arcs to 4 other
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targets doing 15d6 damage. Can make a Reflex
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save for half damage.
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PATCH (Brent/Jon): replaced oTarget with
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o2ndTarget in the while loop
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: July 30, 2001
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//:://////////////////////////////////////////////
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#include "NW_I0_SPELLS"
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void main()
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{
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TrapDoElectricalDamage(d6(15), 22, 4);
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//respawn trap
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DelayCommand(598.0, CreateObject2(GetObjectType(OBJECT_SELF), GetResRef(OBJECT_SELF), GetLocation(OBJECT_SELF)));
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DelayCommand(600.0, DestroyObject(OBJECT_SELF));
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}
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void CreateObject2(int nObjectType, string sTemplate, location lLocation, int bUseAppearAnimation=FALSE)
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{
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CreateObject(nObjectType, sTemplate, lLocation, bUseAppearAnimation);
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return;
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}
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