//::////////////////////////////////////////////////// //:: xov_hen_fired //:: Copyright (c) 2002 Floodgate Entertainment //::////////////////////////////////////////////////// /* Fires the current henchman and leaves the player with no henchman. */ //::////////////////////////////////////////////////// //:: Created By: Naomi Novik //:: Created On: 09/13/2002 //:: Modified By: Xovian 2010 //::////////////////////////////////////////////////// #include "x0_i0_henchman" void main() { ClearAllActions(); FireHenchman(GetPCSpeaker()); SetLocalInt(OBJECT_SELF, "HenchFired", 1); }