//:://///////////////////////////////////////////// //:: Name: pgs_door_open //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* OnOpen event for guild doors. This script will handle the simple process for re-closing and locking the guild doors after a delay (can be edited in "inc_gsystem_cnfg" script). */ //::////////////////////////////////////////////// //:: Created By:Samius Maximus //:: Created On: //::////////////////////////////////////////////// #include "inc_gsystem_cnfg" void main() { //-------------------------------------------- //Check if we should close & lock the door. //-------------------------------------------- if (PGS_GUILD_DOOR_CLOSE_DELAY == 0.0f) return; //-------------------------------------------- //After the delay, close the guild door. No //need to lock the door again, as it has not //been unlocked, only opened (the way Bioware //coded it). //-------------------------------------------- DelayCommand (PGS_GUILD_DOOR_CLOSE_DELAY, ActionCloseDoor (OBJECT_SELF)); }