//:://///////////////////////////////////////////// //:: Name Pulling a lever to unlock a door //:: FileName pull_lever //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* Pulling the lever unlocks the door and opens it. Pulling it again closes it and locks it. */ //::////////////////////////////////////////////// //:: Created By: Rich Dersheimer //:: Created On: July 5, 2002 //::////////////////////////////////////////////// #include "nw_i0_tool" void main() { object oDoor = GetObjectByTag("STUCKDOOR3"); // assign oDoor the stuck door object oPC = GetLastUsedBy(); // oPC the player who used the lever int nLeverState = GetLocalInt(OBJECT_SELF, "Activated"); // get the activated status of the lever { if (nLeverState == 0) { PlaySound("as_sw_lever1"); // play the lever sound ActionPlayAnimation(ANIMATION_PLACEABLE_DEACTIVATE); // move the lever SetLocked(oDoor, FALSE); // unlock the door SetLocalInt(OBJECT_SELF, "Activated", 1); // change activated status } else { PlaySound("as_sw_lever1"); // play the lever sound ActionPlayAnimation(ANIMATION_PLACEABLE_ACTIVATE); // move the lever ActionCloseDoor(oDoor); // close the door SetLocked(oDoor, TRUE); // lock the door SetLocalInt(OBJECT_SELF, "Activated", 0); // change activated status } } }