//:://///////////////////////////////////////////// //:: Butler Cooks meat for player //:: pri_butlercook //:: Copyright (c) 2002 Shepherd Software Inc. //::////////////////////////////////////////////// /* */ //::////////////////////////////////////////////// //:: Created By: Russell S. Ahlstrom //:: Created On: July 22, 2002 //::////////////////////////////////////////////// #include "pri_inc" #include "pri_text" void main() { object oPC = GetPCSpeaker(); GetInnArea(oPC); string sButler = GetLocalString(oPC, "RSA_Butler"); string sKitchen = GetLocalString(oPC, "RSA_ButKitchen"); string sNoMeat = GetLocalString(oPC, "RSA_ButNoMeat"); string sCook = GetLocalString(oPC, "RSA_ButCook"); string sMeatDone = GetLocalString(oPC, "RSA_ButMeatDone"); object oButler = GetObjectByTag(sButler); object oWayPoint = GetWaypointByTag("POST_"+sButler); object oKitchen = GetWaypointByTag(sKitchen); int iHowManyMeat = 0; int iPoison = GetLocalInt(oButler, "RSA_PoisonFood"); string sWhatFood = "cookedfood"; if (iPoison == 1) { sWhatFood = "poisonsteak"; SendMessageToAllDMs(POISONCOOK + GetName(oPC)+"."); } object oFood = GetFirstItemInInventory(oPC); AssignCommand(oButler, ClearAllActions()); while(GetIsObjectValid(oFood)) { if(GetTag(oFood) == "RawMeat") { iHowManyMeat++; DestroyObject(oFood); } oFood = GetNextItemInInventory(oPC); } if (iHowManyMeat == 0) { AssignCommand(oButler, ActionSpeakString(sNoMeat)); return; } AssignCommand(oButler, ActionSpeakString(sCook)); AssignCommand(oButler, ActionWait(2.0)); AssignCommand(oButler, ActionMoveToObject(oKitchen)); AssignCommand(oButler, ActionPlayAnimation(ANIMATION_LOOPING_GET_MID, 1.0, 30.0)); AssignCommand(oButler, ActionMoveToObject(oPC)); AssignCommand(oButler, ActionSpeakString(sMeatDone)); while (iHowManyMeat > 0) { object oFood = CreateItemOnObject(sWhatFood, oButler); AssignCommand(oButler, ActionGiveItem(oFood, oPC)); iHowManyMeat--; } AssignCommand(oButler, ActionWait(2.0)); AssignCommand(oButler, ActionMoveToObject(oWayPoint)); AssignCommand(oButler, ActionDoCommand(SetFacing(GetFacing(oWayPoint)))); }