//:://///////////////////////////////////////////// //:: Name: pgs_terr_abandon //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* Abandon the selected territory. */ //::////////////////////////////////////////////// //:: Created By: Samius Maximus //:: Created On: //::////////////////////////////////////////////// #include "inc_gsystem" #include "inc_gsystem_terr" void main() { object oPlayer = GetPCSpeaker(); int iGuild = GetLocalInt (oPlayer, "Player_Guild_Number"); int iTerritory = GetLocalInt (oPlayer, "Territory_Number"); //-------------------------------------------- //Inform guild of abandoned territory. //-------------------------------------------- SendPGSGuildNotice (iGuild, "The territory located in " + GetName (GetArea (GetObjectByTag ("Territory_Flag_" + IntToString (iTerritory)))) + " has been abandoned."); //-------------------------------------------- //Now we abandon the territory. //-------------------------------------------- SendMessageToPC (oPlayer, "This territory has been abandoned."); SetTerritoryGuildNumber (iTerritory, 0); SetTerritoryName (iTerritory, ""); //-------------------------------------------- //Update guild territory guild count. //-------------------------------------------- SetGuildTerritoryCount (iGuild, GetGuildTerritoryCount (iGuild) - 1); }