//////////////////////////////////////////// // Script: bwnpcat_sit // Author: BioWare, David Gaider // Date: July 5, 2002 // Version: 1.0 // Copyright (c) 2001 Bioware Corp. //:::::::::::::::::::::::::::::::::::::::::: // Source(s) // 1. Lord Random's Gateway-Builder's // Playground Module // 2. BioWare Forums (http://nwn.bioware.com/forums/viewtopic.html?topic=81523&forum=47) //:::::::::::::::::::::::::::::::::::::::::: // Description // This script causes the sitting NPC to // sit back down after a conversation. //:::::::::::::::::::::::::::::::::::::::::: // Requirements // 1. Must be attached to the conversation // bwnpcp_sit. //:::::::::::::::::::::::::::::::::::::::::: // Notes //:::::::::::::::::::::::::::::::::::::::::: // Modification History // Date Who Modifications // ---------- ------------- ---------------- // 7/ 5/2002 BioWare Created script // 8/ 5/2002 Lord Random Typed it in //////////////////////////////////////////// void main() { ActionSit (GetNearestObjectByTag ("Chair", OBJECT_SELF)); }