{ "__data_type": "GIC ", "Creature List": { "type": "list", "value": [ { "__struct_id": 4, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 4, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 4, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 4, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 4, "Comment": { "type": "cexostring", "value": "" } }, { "__struct_id": 4, "Comment": { "type": "cexostring", "value": "" } } ] }, "Door List": { "type": "list", "value": [ { "__struct_id": 8, "Comment": { "type": "cexostring", "value": "Iron Portcullis" } }, { "__struct_id": 8, "Comment": { "type": "cexostring", "value": "Iron Portcullis" } }, { "__struct_id": 8, "Comment": { "type": "cexostring", "value": "Iron Portcullis" } }, { "__struct_id": 8, "Comment": { "type": "cexostring", "value": "Iron Portcullis" } }, { "__struct_id": 8, "Comment": { "type": "cexostring", "value": "Iron Portcullis" } }, { "__struct_id": 8, "Comment": { "type": "cexostring", "value": "Iron Portcullis" } }, { "__struct_id": 8, "Comment": { "type": "cexostring", "value": "Iron Portcullis" } }, { "__struct_id": 8, "Comment": { "type": "cexostring", "value": "Metal Door - Hard\r\n\r\nHardness DC: 40" } }, { "__struct_id": 8, "Comment": { "type": "cexostring", "value": "JailExit" } } ] }, "Encounter List": { "type": "list", "value": [] }, "List": { "type": "list", "value": [] }, "Placeable List": { "type": "list", "value": [ { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: LOK Dungeon Tileset 1.04 Full by Danmar\r\n(Placeables only extracted)" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: Death Machine series 1 - update 1 by Zonker Edited by SBird." } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: Death Machine series 1 - update 1 by Zonker" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: Death Machine series 1 - update 1 by Zonker" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "\r\n" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: LOK Dungeon Tileset 1.04 Full by Danmar\r\n(Placeables only extracted)" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "\r\n" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Fly-Clad Plague Victim Corpse" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "9 big fire placeables by Okto\r\n" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "9 big fire placeables by Okto\r\n" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Statue pack for CEP v1.5 by Whalebones" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Statue pack for CEP v1.5 by Whalebones" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: some_ux's Caravels V4.2\r\nActivated anim is full of water, deactivated anim is empty, on2off and off2on cause the water level to drop or rise, respectively." } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "TCC - Interiors\r\nby The_NWNCCC" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: some_ux's Caravels V4.2" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Box / Crate - 1 (Low treasure script)" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Box / Crate - 2 (Low treasure script)" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Low treasure script." } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Torture Equipment" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: Tracks, Splats, and Scrawl by Rimmy" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: Tracks, Splats, and Scrawl by Rimmy" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: Tracks, Splats, and Scrawl by Rimmy" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: Tracks, Splats, and Scrawl by Rimmy" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: Tracks, Splats, and Scrawl by Rimmy" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: Tracks, Splats, and Scrawl by Rimmy" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: Bathroom Fixtures by Lisa" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: Tracks, Splats, and Scrawl by Rimmy" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Source: Tracks, Splats, and Scrawl by Rimmy" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Splatter Pack v1.0 by Knat\r\n" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Splatter Pack v1.0 by Knat\r\n" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Splatter Pack v1.0 by Knat\r\n" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Splatter Pack v1.0 by Knat\r\n" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "Splatter Pack v1.0 by Knat\r\n" } }, { "__struct_id": 9, "Comment": { "type": "cexostring", "value": "" } } ] }, "SoundList": { "type": "list", "value": [ { "__struct_id": 6, "Comment": { "type": "cexostring", "value": "" }, "PlayInToolset": { "type": "byte", "value": 1 } }, { "__struct_id": 6, "Comment": { "type": "cexostring", "value": "" }, "PlayInToolset": { "type": "byte", "value": 1 } }, { "__struct_id": 6, "Comment": { "type": "cexostring", "value": "" }, "PlayInToolset": { "type": "byte", "value": 1 } }, { "__struct_id": 6, "Comment": { "type": "cexostring", "value": "" }, "PlayInToolset": { "type": "byte", "value": 1 } }, { "__struct_id": 6, "Comment": { "type": "cexostring", "value": "" }, "PlayInToolset": { "type": "byte", "value": 1 } }, { "__struct_id": 6, "Comment": { "type": "cexostring", "value": "" }, "PlayInToolset": { "type": "byte", "value": 1 } }, { "__struct_id": 6, "Comment": { "type": "cexostring", "value": "" }, "PlayInToolset": { "type": "byte", "value": 1 } }, { "__struct_id": 6, "Comment": { "type": "cexostring", "value": "" }, "PlayInToolset": { "type": "byte", "value": 1 } }, { "__struct_id": 6, "Comment": { "type": "cexostring", "value": "" }, "PlayInToolset": { "type": "byte", "value": 1 } }, { "__struct_id": 6, "Comment": { "type": "cexostring", "value": "" }, "PlayInToolset": { "type": "byte", "value": 1 } } ] }, "StoreList": { "type": "list", "value": [] }, "TriggerList": { "type": "list", "value": [] }, "WaypointList": { "type": "list", "value": [ { "__struct_id": 5, "Comment": { "type": "cexostring", "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." } }, { "__struct_id": 5, "Comment": { "type": "cexostring", "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." } }, { "__struct_id": 5, "Comment": { "type": "cexostring", "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." } }, { "__struct_id": 5, "Comment": { "type": "cexostring", "value": "On the Advanced tab, replace with whatever information you wish to appear on the Map of an area." } } ] } }