12 lines
599 B
Plaintext
12 lines
599 B
Plaintext
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//On Damage Copy
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//Basic utilitarian script that copies an object
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//Put this in a dummy's ondeath event to have a new one created in the dummy's demise
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void main()
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{
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object oSelf = OBJECT_SELF; //The caller, a dummy
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string sResref = GetResRef(oSelf); //The caller's resref, a unique identifier
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location lSelf = GetLocation(oSelf); //The caller's location, when called
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int iType = GetObjectType(oSelf); //The caller's object type, such as OBJECT_TYPE_PLACEABLE
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CreateObject(iType, sResref, lSelf, FALSE); //Create an Object as per the above qualities at the location, ie a copy
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}
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