LoT_PRC8/_module/nss/pgs_dm_privacy.nss

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2023-09-25 21:32:17 -04:00
//::///////////////////////////////////////////////
//:: Name: pgs_dm_privacy
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Allow the DM to edit the selected guild's
current privacy status.
*/
//:://////////////////////////////////////////////
//:: Created By: Samius Maximus
//:: Created On:
//:://////////////////////////////////////////////
#include "inc_gsystem"
void main()
{
object oPlayer = GetPCSpeaker();
int iGuild = GetLocalInt (oPlayer, "Temp_Guild_List_Number");
//--------------------------------------------
//Check current guild privacy status.
//--------------------------------------------
if (GetModuleGuildPrivacyStatus (iGuild) == "private")
{
SetModuleGuildPrivacyStatus (iGuild, "public");
SendPGSGuildNotice (iGuild, "Guild privacy has been updated.");
}
else /*Guild is public, going to private. Check for active guild wars.*/
{
int iCount = 1;
int iMaxGuild = GetModuleMaxGuildNumber();
//--------------------------------------------
//ONLY if no guild wars can we become private.
//--------------------------------------------
for (; iCount <= iMaxGuild; iCount++)
{
//--------------------------------------------
//Check for guild war based on faction.
//--------------------------------------------
if (GetFactionStatusBetweenGuilds (iGuild, iCount) == -1)
{
SendMessageToPC (oPlayer, "You cannot change the selected " +
"guild's privacy status to private at this time. It is " +
"currently involved in one or more guild wars.");
return;
}
}
//--------------------------------------------
//If we get here, set guild to private.
//--------------------------------------------
SetModuleGuildPrivacyStatus (iGuild, "private");
SendPGSGuildNotice (iGuild, "Guild privacy has been updated.");
}
}