45 lines
1.5 KiB
Plaintext
45 lines
1.5 KiB
Plaintext
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//::///////////////////////////////////////////////
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//:: Name: pgs_check_data
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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This script will check and ensure that the
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information the player entered was valid.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Samius Maximus
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//:: Created On:
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//:://////////////////////////////////////////////
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#include "inc_gsystem"
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void main()
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{
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object oPlayer = GetPCSpeaker();
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string sGuildName = GetLocalString (oPlayer, "Temp_Guild_Name");
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//--------------------------------------------
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//No errors have occured yet, begin checks.
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//--------------------------------------------
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SetLocalInt (oPlayer, "Guild_Data_Error", FALSE);
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if ((sGuildName == "") || (GetLocalString (oPlayer, "Temp_Guild_Description") == ""))
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{
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SetLocalInt (oPlayer, "Guild_Data_Error", TRUE);
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SendMessageToPC (oPlayer, "Invalid guild name and/or description was entered.");
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}
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else /*Check for duplicate guild names.*/
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{
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int iGuild = 1;
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int iMaxGuild = GetModuleMaxGuildNumber();
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for (; iGuild <= iMaxGuild; iGuild++)
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if (GetModuleGuildName (iGuild) == sGuildName)
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{
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SetLocalInt (oPlayer, "Guild_Data_Error", TRUE);
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SendMessageToPC (oPlayer, "A guild is already in existence " +
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"with the name you requested.");
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break;
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}
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}
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}
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