LoD_PRC8/_module/nss/mdg_hignardeath.nss
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//::///////////////////////////////////////////////
//:: Name x2_def_ondeath
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Default OnDeath script
*/
//:://////////////////////////////////////////////
//:: Created By: Keith Warner
//:: Created On: June 11/03
//:://////////////////////////////////////////////
void main()
{
object oReaver = GetLocalObject(OBJECT_SELF, "Reaver");
object oDeepHorror1 = GetLocalObject(OBJECT_SELF, "DeepHorror1");
object oDeepHorror2 = GetLocalObject(OBJECT_SELF, "DeepHorror2");
effect eUnsummon = EffectVisualEffect(VFX_IMP_UNSUMMON);
ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eUnsummon, GetLocation(oReaver));
ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eUnsummon, GetLocation(oDeepHorror1));
ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eUnsummon, GetLocation(oDeepHorror2));
DestroyObject(oReaver);
DestroyObject(oDeepHorror1);
DestroyObject(oDeepHorror2);
ExecuteScript("nw_c2_default7", OBJECT_SELF);
}