//:://///////////////////////////////////////////// //:: Name x2_def_percept //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* Default On Perception script */ //::////////////////////////////////////////////// //:: Created By: Keith Warner //:: Created On: June 11/03 //::////////////////////////////////////////////// void main() { int nHasSpawnedReavers = GetLocalInt(OBJECT_SELF, "SpawnedReavers"); if(!nHasSpawnedReavers) { SetLocalInt(OBJECT_SELF, "Summoning", TRUE); ActionPlayAnimation(ANIMATION_LOOPING_CONJURE2, 1.0f, 3.0f); DelayCommand(1.5f, ExecuteScript("mdg_hignarrvsumm", OBJECT_SELF)); SetLocalInt(OBJECT_SELF, "SpawnedReavers", 1); DelayCommand(2.0f, SetLocalInt(OBJECT_SELF, "Summoning", FALSE)); } ExecuteScript("nw_c2_default2", OBJECT_SELF); }