#include "NW_I0_GENERIC"

void main()
{
    object oReaver;

    location locReaverSpawn1 =
        GenerateNewLocationFromLocation(GetLocation(OBJECT_SELF), 3.0f, 0.0f, 0.0f);

    effect eSummonEffect = EffectVisualEffect(VFX_FNF_SUMMON_MONSTER_3);
    ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eSummonEffect, locReaverSpawn1);
    oReaver = CreateObject(OBJECT_TYPE_CREATURE, "mdg_reaver", locReaverSpawn1);

    SetLocalObject(OBJECT_SELF, "Reaver", oReaver);
}