void main()
{
    PlaySound("as_cv_gongring2");

    if(!GetLocalInt(OBJECT_SELF, "NOVOIHANPASKAT" ))

    {
    SetLocalInt(OBJECT_SELF, "NOVOIHANPASKAT", 1);

    SpeakString("All nearby creatures heard that and they rush to kill you. What made you use that gong!?", TALKVOLUME_TALK);

    object oGong = GetObjectByTag("ba_notgood");

    effect eGong = EffectVisualEffect(VFX_FNF_DISPEL, FALSE);
    ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eGong, oGong, 1.0f);

    object oCrypt = GetObjectByTag("ba_cryptboss");
    vector vOrc1 = Vector(108.75f, 21.25f, 3.20f);
    vector vOrc2 = Vector(111.25f, 21.25f, 3.20f);
    vector vOrc3 = Vector(105.00f, 28.50f, 0.00f);
    vector vOrc4 = Vector(115.00f, 28.50f, 0.00f);
    location lOrc1 = Location(oCrypt, vOrc1, 180.0);
    location lOrc2 = Location(oCrypt, vOrc2, 180.0);
    location lOrc3 = Location(oCrypt, vOrc3, 180.0);
    location lOrc4 = Location(oCrypt, vOrc4, 180.0);
    CreateObject(OBJECT_TYPE_CREATURE, "ba_forc", lOrc1, TRUE);
    CreateObject(OBJECT_TYPE_CREATURE, "ba_forc", lOrc2, TRUE);
    CreateObject(OBJECT_TYPE_CREATURE, "ba_forc", lOrc3, TRUE);
    CreateObject(OBJECT_TYPE_CREATURE, "ba_forc", lOrc4, TRUE);
    }
}