#include "NW_I0_GENERIC" void main() { object oReaver; location locReaverSpawn1 = GenerateNewLocationFromLocation(GetLocation(OBJECT_SELF), 3.0f, 0.0f, 0.0f); effect eSummonEffect = EffectVisualEffect(VFX_FNF_SUMMON_MONSTER_3); ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eSummonEffect, locReaverSpawn1); oReaver = CreateObject(OBJECT_TYPE_CREATURE, "mdg_reaver", locReaverSpawn1); SetLocalObject(OBJECT_SELF, "Reaver", oReaver); }