void main() { object oPC = GetEnteringObject(); if (!GetIsPC(oPC)) return; object oCaster; oCaster = GetObjectByTag("FireballStatue"); object oTarget; oTarget = oPC; AssignCommand(oCaster, ActionCastSpellAtObject(SPELL_FIREBALL, oTarget, METAMAGIC_ANY, TRUE, 20, PROJECTILE_PATH_TYPE_DEFAULT, TRUE)); }