/* Script generated by Lilac Soul's NWN Script Generator, v. 1.3 For download info, please visit: http://www.lilacsoul.revility.com */ //Goes OnPerceived of a creature void main() { object oPC = GetPCSpeaker(); object oTarget; oTarget = oPC; ApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectHeal(100), oTarget); }