/*   Script generated by
Lilac Soul's NWN Script Generator, v. 1.3

For download info, please visit:
http://www.lilacsoul.revility.com    */

//Goes OnPerceived of a creature
void main()
{

object oPC = GetPCSpeaker();

object oTarget;
oTarget = oPC;

ApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectHeal(100), oTarget);

}