void main()
{

object oPC = GetEnteringObject();

if (!GetIsPC(oPC)) return;

if (GetTag(GetItemInSlot(INVENTORY_SLOT_BOOTS, oPC)) == "BootsOfBlood")
   return;

object oTarget;
oTarget = oPC;

ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectKnockdown(), oTarget, 60.0f);

ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(200, DAMAGE_TYPE_MAGICAL, DAMAGE_POWER_ENERGY), oPC);

oTarget = oPC;

//Visual effects can't be applied to waypoints, so if it is a WP
//apply to the WP's location instead

int nInt;
nInt = GetObjectType(oTarget);

if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_FLAME_M), oTarget);
else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_FLAME_M), GetLocation(oTarget));

oTarget = GetObjectByTag("BloodDoor");

SetLocked(oTarget, TRUE);

}