28 lines
874 B
Plaintext
28 lines
874 B
Plaintext
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//::///////////////////////////////////////////////
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//:: Name x2_def_percept
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Default On Perception script
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Keith Warner
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//:: Created On: June 11/03
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//:://////////////////////////////////////////////
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void main()
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{
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int nHasSpawnedReavers = GetLocalInt(OBJECT_SELF, "SpawnedReavers");
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if(!nHasSpawnedReavers)
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{
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SetLocalInt(OBJECT_SELF, "Summoning", TRUE);
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ActionPlayAnimation(ANIMATION_LOOPING_CONJURE2, 1.0f, 3.0f);
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DelayCommand(1.5f, ExecuteScript("mdg_hignarrvsumm", OBJECT_SELF));
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SetLocalInt(OBJECT_SELF, "SpawnedReavers", 1);
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DelayCommand(2.0f, SetLocalInt(OBJECT_SELF, "Summoning", FALSE));
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}
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ExecuteScript("nw_c2_default2", OBJECT_SELF);
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}
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