LoD_PRC8/_module/nss/pukingnpc.nss

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2023-09-21 21:20:34 -04:00
// PUKE IT UP!!!!
// You didn't ask for it...but you got it anyway.
// This is my first script from scratch.
// Created by DM_Rothgar
// Its a PUKING script!!!
void main()
{
effect ePuke = EffectVisualEffect(VFX_COM_CHUNK_YELLOW_SMALL);
object oPuker= GetNearestObjectByTag("BalorKeeper");
string sPukeTalk = "BBBLLLLAAAARRRRGGGGHHHHH!!!!";
string sPukeApology = "I'm so sorry!";
ClearAllActions();
AssignCommand(OBJECT_SELF, ActionPlayAnimation(ANIMATION_LOOPING_MEDITATE));
AssignCommand(OBJECT_SELF, ActionSpeakString(sPukeTalk));
DelayCommand(2.0,ApplyEffectToObject(DURATION_TYPE_TEMPORARY, ePuke, OBJECT_SELF, 1.0));
DelayCommand(5.0, ActionSpeakString(sPukeApology));
}