11 lines
476 B
Plaintext
11 lines
476 B
Plaintext
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void main()
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{
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object oMaster = (GetLocalObject(OBJECT_SELF, "MyMaster"));
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string sEffectSetting = GetLocalString(oMaster, "EffectSetting");
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float fEffectSetting = GetLocalFloat(oMaster, sEffectSetting);
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SetListenPattern(OBJECT_SELF, "**", 31420); //listen to all text
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SetListening(OBJECT_SELF, TRUE); //be sure NPC is listening
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DelayCommand(0.5, ActionSpeakString(sEffectSetting + " is currently set at " + FloatToString(fEffectSetting)));
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}
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