84 lines
2.5 KiB
Plaintext
84 lines
2.5 KiB
Plaintext
#include "nw_i0_generic"
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#include "x0_i0_partywide"
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void main()
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{
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object oTarget;
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object oSpawn;
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location lTarget;
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int nInt;
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object oPC = GetPCSpeaker();
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// Give 5 experience (to party) to the PC.
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GiveXPToAll(oPC, 5);
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oTarget = GetWaypointByTag("WP_SPn_Roggor");
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lTarget = GetLocation(oTarget);
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oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "slayerthug", lTarget);
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oTarget = oSpawn;
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SetIsTemporaryEnemy(oPC, oTarget);
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AssignCommand(oTarget, ActionAttack(oPC));
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AssignCommand(oTarget, DetermineCombatRound(oPC));
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oTarget = GetWaypointByTag("WP_SPn_Roggor");
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lTarget = GetLocation(oTarget);
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oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "slayerthug", lTarget);
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oTarget = oSpawn;
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SetIsTemporaryEnemy(oPC, oTarget);
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AssignCommand(oTarget, ActionAttack(oPC));
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AssignCommand(oTarget, DetermineCombatRound(oPC));
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oTarget = GetWaypointByTag("WP_SPn_Roggor");
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lTarget = GetLocation(oTarget);
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oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "slayerthug", lTarget);
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oTarget = oSpawn;
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SetIsTemporaryEnemy(oPC, oTarget);
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AssignCommand(oTarget, ActionAttack(oPC));
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AssignCommand(oTarget, DetermineCombatRound(oPC));
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oTarget = GetWaypointByTag("WP_SPn_Roggor");
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lTarget = GetLocation(oTarget);
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oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "slayerthug", lTarget);
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oTarget = oSpawn;
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SetIsTemporaryEnemy(oPC, oTarget);
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AssignCommand(oTarget, ActionAttack(oPC));
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AssignCommand(oTarget, DetermineCombatRound(oPC));
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oTarget = GetWaypointByTag("WP_SPn_Roggor2");
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lTarget = GetLocation(oTarget);
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oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "slayerthug", lTarget);
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oTarget = oSpawn;
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SetIsTemporaryEnemy(oPC, oTarget);
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AssignCommand(oTarget, ActionAttack(oPC));
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AssignCommand(oTarget, DetermineCombatRound(oPC));
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oTarget = GetWaypointByTag("WP_SPn_Roggor2");
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lTarget = GetLocation(oTarget);
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oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "slayerthug", lTarget);
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oTarget = oSpawn;
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SetIsTemporaryEnemy(oPC, oTarget);
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AssignCommand(oTarget, ActionAttack(oPC));
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AssignCommand(oTarget, DetermineCombatRound(oPC));
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oTarget = GetWaypointByTag("WP_SPn_Roggor2z");
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lTarget = GetLocation(oTarget);
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oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "slayerthug", lTarget);
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oTarget = oSpawn;
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SetIsTemporaryEnemy(oPC, oTarget);
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AssignCommand(oTarget, ActionAttack(oPC));
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AssignCommand(oTarget, DetermineCombatRound(oPC));
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oTarget = GetObjectByTag("Roggor");
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AssignCommand(oTarget, ActionMoveToObject(GetObjectByTag("WP_Basharat2")));
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oTarget = GetObjectByTag("Roggor");
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nInt = GetObjectType(oTarget);
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oTarget = GetObjectByTag("Roggor");
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DestroyObject(oTarget, 1.5);
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}
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