59 lines
1.5 KiB
Plaintext
59 lines
1.5 KiB
Plaintext
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#include "nw_i0_generic"
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void main()
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{
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object oActor;
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object oTarget;
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object oItemToTake;
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// Get the PC who is in this conversation.
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object oPC = GetPCSpeaker();
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// Have "Kimala" perform a sequence of actions.
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oActor = GetObjectByTag("Kimala");
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AssignCommand(oActor, ActionPlayAnimation(ANIMATION_LOOPING_DEAD_BACK, 1.0, 6.0));
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//
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object osaltspider1 = GetObjectByTag("saltspider1");
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ChangeToStandardFaction(osaltspider1, STANDARD_FACTION_HOSTILE);
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ActionAttack(oPC);
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oTarget = GetObjectByTag("saltspider1");
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SetIsTemporaryEnemy(oPC, oTarget);
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AssignCommand(oTarget, ActionAttack(oPC));
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AssignCommand(oTarget, DetermineCombatRound(oPC));
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//
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object osaltspider2 = GetObjectByTag("saltspider2");
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ChangeToStandardFaction(osaltspider2, STANDARD_FACTION_HOSTILE);
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ActionAttack(oPC);
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oTarget = GetObjectByTag("saltspider2");
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SetIsTemporaryEnemy(oPC, oTarget);
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AssignCommand(oTarget, ActionAttack(oPC));
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AssignCommand(oTarget, DetermineCombatRound(oPC));
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//
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object osaltspider3 = GetObjectByTag("saltspider3");
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ChangeToStandardFaction(osaltspider3, STANDARD_FACTION_HOSTILE);
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ActionAttack(oPC);
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oTarget = GetObjectByTag("saltspider3");
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SetIsTemporaryEnemy(oPC, oTarget);
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AssignCommand(oTarget, ActionAttack(oPC));
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AssignCommand(oTarget, DetermineCombatRound(oPC));
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//
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// Destroy an object (not fully effective until this script ends).
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DelayCommand(2.0, DestroyObject(GetObjectByTag("sextant")));
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// Destroy an object (not fully effective until this script ends).
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DelayCommand(5.0, DestroyObject(GetObjectByTag("Kimala")));
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}
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