Lankhmar_PRC8/_module/nss/pc_cam_ell2.nss
Jaysyn904 ebc0c6a9b2 Initial commit
Initial commit [v9.7]
2025-04-03 12:54:47 -04:00

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#include "NW_I0_PLOT"
#include "in_g_cutscene"
void main()
{
object oPC = GetPCSpeaker();
object oMe = OBJECT_SELF;
FadeToBlack(oPC);
FadeFromBlack(oPC);
float fRange =GetHorizontalDistanceBetween(oMe,oPC);
float fAngle = GestaltGetDirection(oMe,oPC) + (40.0 / sqrt(GetHorizontalDistanceBetween(oMe,oPC)));
if (fAngle > 360.0) fAngle -= 360.0;
AssignCommand(oPC,SetCameraHeight(oPC,0.0));
AssignCommand(oPC,SetCameraFacing(fAngle,fRange,80.0));
PlayCharacterTheme(48);
}