39 lines
1.1 KiB
Plaintext
39 lines
1.1 KiB
Plaintext
//::///////////////////////////////////////////////
|
|
//:: Name x2_def_ondamage
|
|
//:: Copyright (c) 2001 Bioware Corp.
|
|
//:://////////////////////////////////////////////
|
|
/*
|
|
Default OnDamaged script
|
|
*Modified by Mr. E. Mustard to apply injury
|
|
system to npcs*
|
|
*/
|
|
//:://////////////////////////////////////////////
|
|
//:: Created By: Keith Warner
|
|
//:: Created On: June 11/03
|
|
//:://////////////////////////////////////////////
|
|
|
|
#include "j_injury_lib"
|
|
|
|
void main()
|
|
{
|
|
|
|
//--------------------------------------------------------------------------
|
|
// GZ: 2003-10-16
|
|
// Make Plot Creatures Ignore Attacks
|
|
//--------------------------------------------------------------------------
|
|
if (GetPlotFlag(OBJECT_SELF))
|
|
{
|
|
return;
|
|
}
|
|
|
|
//Call weaken and injury functions
|
|
DelayCommand(0.5, j_injure(OBJECT_SELF));
|
|
DelayCommand(0.75, j_weaken(OBJECT_SELF));
|
|
|
|
|
|
//--------------------------------------------------------------------------
|
|
// Execute old NWN default AI code
|
|
//--------------------------------------------------------------------------
|
|
ExecuteScript("nw_c2_default6", OBJECT_SELF);
|
|
}
|