Lankhmar_PRC8/_module/nss/grilli2_poison.nss
Jaysyn904 ebc0c6a9b2 Initial commit
Initial commit [v9.7]
2025-04-03 12:54:47 -04:00

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void main()
{
effect eEffect;
object oTarget;
int nInt;
object oPC = GetPCSpeaker();
eEffect = EffectDamage(50, DAMAGE_TYPE_ACID, DAMAGE_POWER_NORMAL);
ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, oPC);
oTarget = oPC;
//Visual effects can't be applied to waypoints, so if it is a WP
//the VFX will be applied to the WP's location instead
nInt = GetObjectType(oTarget);
if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_ACID_S), oTarget);
else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_ACID_S), GetLocation(oTarget));
FloatingTextStringOnCreature("You've been poisoned!", oPC);
}