75 lines
1.9 KiB
Plaintext
75 lines
1.9 KiB
Plaintext
#include "x0_i0_partywide"
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#include "nw_i0_generic"
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void main()
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{
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// Get the PC who is in this conversation.
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object oPC = GetPCSpeaker();
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object oActor;
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object oTarget;
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object oSelf = OBJECT_SELF;
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FadeToBlack(oPC);
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oTarget = GetObjectByTag("PLCCBLLeye");
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DestroyObject(oTarget, 0.5);
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// Give 500 experience (to party) to the PC.
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GiveXPToAll(oPC, 500);
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CreateItemOnObject("sklkey", oPC);
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CreateItemOnObject("eyeofthelev", oPC);
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// Destroy objects (not fully effective until this script ends).
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DelayCommand(1.0, DestroyObject(GetObjectByTag("rblsk1")));
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DelayCommand(1.1, DestroyObject(GetObjectByTag("rblsk2")));
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DelayCommand(1.2, DestroyObject(GetObjectByTag("rblsk3")));
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DelayCommand(1.7, FadeFromBlack(oPC));
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// Cutscene functions:
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DelayCommand(2.0, SetCutsceneMode(oPC, FALSE));
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// Have "skleader" perform a sequence of actions.
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oActor = GetObjectByTag("ShreekahStageIVxcb");
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DelayCommand(2.2, AssignCommand(oActor, ActionJumpToObject(GetObjectByTag("Bonesskldr"))));
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oActor = GetObjectByTag("ShreekahStageIxc");
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DelayCommand(2.3, AssignCommand(oActor, ActionJumpToObject(GetObjectByTag("Bonesskldr"))));
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oActor = GetObjectByTag("ShreekahStageVxc");
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DelayCommand(2.4, AssignCommand(oActor, ActionJumpToObject(GetObjectByTag("Bonesskldr"))));
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oActor = GetObjectByTag("ShreekahStageIIxc");
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DelayCommand(2.5, AssignCommand(oActor, ActionJumpToObject(GetObjectByTag("Bonesskldr"))));
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oActor = GetObjectByTag("ShreekahStageVIxc");
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DelayCommand(2.6, AssignCommand(oActor, ActionJumpToObject(GetObjectByTag("Bonesskldr"))));
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oActor = GetObjectByTag("skleader");
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DelayCommand(2.7, AssignCommand(oActor, ActionJumpToObject(GetObjectByTag("Bonesskldr"))));
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// Destroy an object (not fully effective until this script ends).
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DelayCommand(3.0, DestroyObject(oSelf));
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}
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