Lankhmar_PRC8/_module/nss/entr_dest_hsn2.nss
Jaysyn904 ebc0c6a9b2 Initial commit
Initial commit [v9.7]
2025-04-03 12:54:47 -04:00

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void main()
{
object oTarget;
effect eVFX;
object oActor;
object oSelf = OBJECT_SELF;
// Get the creature who triggered this event.
object oPC = GetEnteringObject();
// Only fire for (real) PCs.
if ( !GetIsPC(oPC) || GetIsDMPossessed(oPC) )
return;
// Only fire once.
if ( GetLocalInt(GetModule(), "DO_ONCE__" + GetTag(OBJECT_SELF)) )
return;
SetLocalInt(GetModule(), "DO_ONCE__" + GetTag(OBJECT_SELF), TRUE);
// Have the PC perform a sequence of actions.
AssignCommand(oPC, ClearAllActions());
// Have "Hisvin2" say something.
AssignCommand(GetObjectByTag("Hisvin2"), SpeakString("Damn you all for ruining my plans!"));
// Have "Hisvin2" cast Choking Powder.
oActor = GetObjectByTag("hisChest2");
DelayCommand(2.0, AssignCommand(oActor, ActionCastSpellAtObject(SPELL_GRENADE_CHOKING, oPC, METAMAGIC_ANY, TRUE, 0, PROJECTILE_PATH_TYPE_DEFAULT, TRUE)));
// Destroy an object (not fully effective until this script ends).
eVFX = EffectVisualEffect(VFX_FNF_SUMMON_MONSTER_2);
oTarget = GetObjectByTag("Hisvin2");
DelayCommand(3.0, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVFX, oTarget));
DelayCommand(3.0, DestroyObject(oTarget, 3.0));
DelayCommand(6.0, DestroyObject(OBJECT_SELF));
}