65 lines
1.9 KiB
Plaintext
65 lines
1.9 KiB
Plaintext
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void main()
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{
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object oActor;
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int nHench;
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object oHench;
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object oTarget;
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// Get the creature who triggered this event.
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object oPC = GetEnteringObject();
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// Only fire for (real) PCs.
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if ( !GetIsPC(oPC) || GetIsDMPossessed(oPC) )
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return;
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// Only fire once.
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if ( GetLocalInt(GetModule(), "DO_ONCE__" + GetTag(OBJECT_SELF)) )
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return;
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SetLocalInt(GetModule(), "DO_ONCE__" + GetTag(OBJECT_SELF), TRUE);
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// Cutscene functions:
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BlackScreen(oPC);
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// Find the location to which to teleport.
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oTarget = GetWaypointByTag("WP_Crbtplt1");
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// Teleport the PC.
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AssignCommand(oPC, ClearAllActions());
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AssignCommand(oPC, JumpToObject(oTarget));
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// Also teleport associates.
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oHench = GetAssociate(ASSOCIATE_TYPE_ANIMALCOMPANION, oPC);
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AssignCommand(oHench, ClearAllActions());
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AssignCommand(oHench, JumpToObject(oTarget));
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oHench = GetAssociate(ASSOCIATE_TYPE_DOMINATED, oPC);
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AssignCommand(oHench, ClearAllActions());
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AssignCommand(oHench, JumpToObject(oTarget));
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oHench = GetAssociate(ASSOCIATE_TYPE_FAMILIAR, oPC);
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AssignCommand(oHench, ClearAllActions());
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AssignCommand(oHench, JumpToObject(oTarget));
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oHench = GetAssociate(ASSOCIATE_TYPE_SUMMONED, oPC);
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AssignCommand(oHench, ClearAllActions());
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AssignCommand(oHench, JumpToObject(oTarget));
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// Support for multiple henchmen (includes horses).
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nHench = 1;
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oHench = GetHenchman(oPC, 1);
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while ( oHench != OBJECT_INVALID )
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{
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AssignCommand(oHench, ClearAllActions());
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AssignCommand(oHench, JumpToObject(oTarget));
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// Next henchman.
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oHench = GetHenchman(oPC, ++nHench);
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}
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// Cutscene functions:
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DelayCommand(0.2, FadeFromBlack(oPC));
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// Have "crbtcpse1" strike up a conversation with the PC.
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oActor = GetNearestObjectByTag("crbtcpse1", oPC);
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DelayCommand(1.2, AssignCommand(oActor, ActionStartConversation(oPC)));
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}
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