28 lines
880 B
Plaintext
28 lines
880 B
Plaintext
|
||
void main()
|
||
|
||
{
|
||
// Get the creature who triggered this event.
|
||
object oPC = GetEnteringObject();
|
||
|
||
// Only fire for (real) PCs.
|
||
if ( !GetIsPC(oPC) || GetIsDMPossessed(oPC) )
|
||
return;
|
||
|
||
// Only fire once.
|
||
if ( GetLocalInt(GetModule(), "DO_ONCE__" + GetTag(OBJECT_SELF)) )
|
||
return;
|
||
SetLocalInt(GetModule(), "DO_ONCE__" + GetTag(OBJECT_SELF), TRUE);
|
||
|
||
// Have the PC perform a sequence of actions.
|
||
AssignCommand(oPC, ClearAllActions());
|
||
|
||
// Have the PC perform a sequence of actions.
|
||
//AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_LOOK_FAR, 1.0, 6.0));
|
||
|
||
// Have the PC say something.
|
||
AssignCommand(oPC, SpeakString("This room contains two small beds, toys and dressers."));
|
||
DelayCommand(3.5, AssignCommand(oPC, SpeakString("Pictures of seacraft and mingols mark this as the children’s bedroom.")));
|
||
|
||
}
|