Lankhmar_PRC8/_module/nss/ent_1d6_dmg_pc.nss
Jaysyn904 ebc0c6a9b2 Initial commit
Initial commit [v9.7]
2025-04-03 12:54:47 -04:00

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void main()
{
effect eDamage;
object oActor;
// Get the creature who triggered this event.
object oPC = GetEnteringObject();
// Only fire for (real) PCs.
if ( !GetIsPC(oPC) || GetIsDMPossessed(oPC) )
return;
// Only fire once.
if ( GetLocalInt(GetModule(), "DO_ONCE__" + GetTag(OBJECT_SELF)) )
return;
SetLocalInt(GetModule(), "DO_ONCE__" + GetTag(OBJECT_SELF), TRUE);
// Cause damage.
eDamage = EffectDamage(d6(), DAMAGE_TYPE_BLUDGEONING);
ApplyEffectToObject(DURATION_TYPE_INSTANT, eDamage, oPC);
// Have the PC say something.
AssignCommand(oPC, SpeakString("You fell and took some damage!"));
// Have "0." strike up a conversation with the PC.
oActor = GetNearestObjectByTag("ctbmt1", oPC);
DelayCommand(2.0, AssignCommand(oActor, ActionStartConversation(oPC)));
}