32 lines
863 B
Plaintext
32 lines
863 B
Plaintext
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void main()
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{
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effect eDamage;
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object oActor;
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// Get the creature who triggered this event.
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object oPC = GetEnteringObject();
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// Only fire for (real) PCs.
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if ( !GetIsPC(oPC) || GetIsDMPossessed(oPC) )
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return;
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// Only fire once.
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if ( GetLocalInt(GetModule(), "DO_ONCE__" + GetTag(OBJECT_SELF)) )
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return;
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SetLocalInt(GetModule(), "DO_ONCE__" + GetTag(OBJECT_SELF), TRUE);
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// Cause damage.
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eDamage = EffectDamage(d6(), DAMAGE_TYPE_BLUDGEONING);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eDamage, oPC);
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// Have the PC say something.
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AssignCommand(oPC, SpeakString("You fell and took some damage!"));
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// Have "0." strike up a conversation with the PC.
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oActor = GetNearestObjectByTag("ctbmt1", oPC);
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DelayCommand(2.0, AssignCommand(oActor, ActionStartConversation(oPC)));
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}
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