Lankhmar_PRC8/_module/nss/cs_spassage.nss
Jaysyn904 ebc0c6a9b2 Initial commit
Initial commit [v9.7]
2025-04-03 12:54:47 -04:00

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#include "in_g_cutscene"
int ValidCharacterForPrelude();
void main()
{
object
oWPPC_SP = GetWaypointByTag("WP_DST_WP_Snkpasg");
object oPC = GetLocalObject(GetModule(),"cutsceneviewer");
//object oFan = GetLocalObject(GetModule(),"barrow");
// Start cutscene
GestaltStartCutscene (oPC,"cs_slands",TRUE,TRUE,TRUE,TRUE,2);
if (!GetIsPC(oPC)) return;
int DoOnce = GetLocalInt(oPC, GetTag(OBJECT_SELF));
if (DoOnce==TRUE) return;
float fFace = GetFacing(oPC);
// GestaltFace (0.0, oPC, 0.0,2,oFan);
GestaltActionMove (0.0, oPC, oWPPC_SP,FALSE,0.0,45.0);
GestaltSpeak(0.5, oPC, "The potion of water breathing allows you to follow the Shree-kah trail.");
GestaltSpeak(20.0, oPC, "The Shree-kah definitely use this passage to get from the catacombs to the sewers and back.");
GestaltSpeak(40.0, oPC, "The Shree-kah trail ends in this passage. You hope there is air on the other side..");
// DelayCommand(68.0, SetWeather(GetModule(), WEATHER_RAIN));
// GestaltSpeak(77.0, oPC, "…Wait.. Is that a cave?");
//GestaltCameraMove(0.0, fFace + 270.0, 10.0, 150.0, 78.0, fFace + 180.0,15.0,30.0,30.0, oPC);
GestaltCameraSetup (0.0, oPC, 270.0, 20.0, 150.0);
// 270.0,20.0,20.0
GestaltCameraSmooth (0.5,
0.0, -4.0, 0.0,
0.0, 0.0, 8.0,
5.0, 30.0, oPC);
// 270.0,10.0,40.0
GestaltCameraSmooth (20.0,
0.0, 0.0, 8.0,
18.0, 0.0, -8.0,
5.0, 30.0, oPC);
// 315.0,10.0,40.0
GestaltCameraSmooth (40.0,
18.0, 0.0, -8.0,
0.0, 0.0, 0.0,
5.0, 30.0, oPC);
// 360.0,10.0,20.0
GestaltStopCutscene (48.01, oPC, "WP_catacombs");
}