53 lines
1.7 KiB
Plaintext
53 lines
1.7 KiB
Plaintext
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#include "x0_i0_partywide"
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void main()
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{
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object oActor;
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object oTarget;
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// Get the PC who is in this conversation.
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object oPC = GetPCSpeaker();
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// Give 850 gold (to party) to the PC.
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GiveGoldToAll(oPC, 350);
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GiveXPToAll(oPC, 50);
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// Have "mrcrbt1" perform a sequence of actions.
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oActor = GetObjectByTag("mrcrbt1");
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AssignCommand(oActor, ActionMoveAwayFromObject(oPC));
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// Have "mrcrbt1" say something.
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AssignCommand(GetObjectByTag("mrcrbt1"), SpeakString("Thank you for dealing with this. Here's some extra rilks. Farewell."));
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// Close and lock "crbthse1y".
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oTarget = GetObjectByTag("crbthse1y");
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AssignCommand(oTarget, ActionCloseDoor(oTarget));
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SetLocked(oTarget, TRUE);
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// Cutscene functions:
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DelayCommand(0.2, BlackScreen(oPC));
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// Destroy an object (not fully effective until this script ends).
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DelayCommand(0.2, DestroyObject(GetObjectByTag("crbttld1")));
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DelayCommand(0.3, DestroyObject(GetObjectByTag("crbttld2")));
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DelayCommand(0.3, DestroyObject(GetObjectByTag("crbttld3")));
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DelayCommand(0.4, DestroyObject(GetObjectByTag("crbttld4")));
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DelayCommand(0.5, DestroyObject(GetObjectByTag("crbthse1")));
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DelayCommand(0.6, DestroyObject(GetObjectByTag("crbthseky1")));
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DelayCommand(0.7, DestroyObject(GetObjectByTag("ktnte2")));
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DelayCommand(0.8, DestroyObject(GetObjectByTag("liberivns1")));
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DelayCommand(0.9, DestroyObject(GetObjectByTag("Horoscopect")));
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DelayCommand(1.0, DestroyObject(GetObjectByTag("crbtdries1")));
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DelayCommand(1.1, DestroyObject(GetObjectByTag("obsdindggr1")));
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// Cutscene functions:
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DelayCommand(1.2, FadeFromBlack(oPC));
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// Destroy an object
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DelayCommand(5.0, DestroyObject(GetObjectByTag("mrcrbt1")));
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}
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