41 lines
811 B
Plaintext
41 lines
811 B
Plaintext
#include "x0_i0_partywide"
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void main()
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{
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object oTarget;
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location lTarget;
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object oSpawn;
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object oPC = GetPCSpeaker();
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// Give 5 experience (to party) to the PC.
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GiveXPToAll(oPC, 5);
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FadeToBlack(oPC, FADE_SPEED_SLOW);
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oTarget = GetWaypointByTag("WP_BSQ1");
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lTarget = GetLocation(oTarget);
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if (GetAreaFromLocation(lTarget)==OBJECT_INVALID) return;
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oTarget=GetFirstFactionMember(oPC, FALSE);
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while (GetIsObjectValid(oTarget))
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{
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AssignCommand(oTarget, ClearAllActions());
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AssignCommand(oTarget, ActionJumpToLocation(lTarget));
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oTarget=GetNextFactionMember(oPC, FALSE);
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}
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oTarget = GetWaypointByTag("WP_BSQ1");
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lTarget = GetLocation(oTarget);
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oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "slayer1", lTarget);
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oTarget = oSpawn;
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AssignCommand(oTarget, ActionStartConversation(oPC, ""));
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}
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