36 lines
1.0 KiB
Plaintext
36 lines
1.0 KiB
Plaintext
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#include "nw_i0_generic"
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void main()
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{
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object oSelf = OBJECT_SELF;
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object oTarget;
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object oSpawn;
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// Get the PC who is in this conversation.
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object oPC = GetPCSpeaker();
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// Spawn some critters.
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oTarget = GetWaypointByTag("WP_SPn_MHGrd2");
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oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "mhgrd", GetLocation(oTarget));
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AssignCommand(oSpawn, DetermineCombatRound(oPC));
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oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "mhgrd", GetLocation(oTarget));
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AssignCommand(oSpawn, DetermineCombatRound(oPC));
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oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "mhgrd", GetLocation(oTarget));
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AssignCommand(oSpawn, DetermineCombatRound(oPC));
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oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "mhgrd", GetLocation(oTarget));
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AssignCommand(oSpawn, DetermineCombatRound(oPC));
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oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "tulmakiz2", GetLocation(oTarget));
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AssignCommand(oSpawn, DetermineCombatRound(oPC));
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// Destroy an object (not fully effective until this script ends).
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DelayCommand(3.0, DestroyObject(oSelf));
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}
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