Lankhmar_PRC8/_module/nss/cnv_spn_brwvmp.nss
Jaysyn904 ebc0c6a9b2 Initial commit
Initial commit [v9.7]
2025-04-03 12:54:47 -04:00

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#include "nw_i0_generic"
void main()
{
object oTarget;
object oSpawn;
effect eVFX;
// Get the PC who is in this conversation.
object oPC = GetPCSpeaker();
// Spawn some critters.
eVFX = EffectVisualEffect(VFX_IMP_RAISE_DEAD);
oTarget = GetWaypointByTag("WP_SPn_lnhkbt");
oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "skeletalbat", GetLocation(oTarget));
AssignCommand(oSpawn, DetermineCombatRound(oPC));
DelayCommand(0.5, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVFX, oSpawn));
oTarget = GetWaypointByTag("WP_SPn_lnhkbt2");
oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "skeletalbat", GetLocation(oTarget));
AssignCommand(oSpawn, DetermineCombatRound(oPC));
DelayCommand(0.5, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVFX, oSpawn));
// Spawn "barrowvamp".
eVFX = EffectVisualEffect(VFX_FNF_SMOKE_PUFF);
oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "barrowvamp", GetLocation(oPC));
AssignCommand(oSpawn, DetermineCombatRound(oPC));
DelayCommand(0.5, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVFX, oSpawn));
}