34 lines
1.1 KiB
Plaintext
34 lines
1.1 KiB
Plaintext
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#include "nw_i0_generic"
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void main()
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{
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object oTarget;
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object oSpawn;
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effect eVFX;
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// Get the PC who is in this conversation.
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object oPC = GetPCSpeaker();
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// Spawn some critters.
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eVFX = EffectVisualEffect(VFX_IMP_RAISE_DEAD);
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oTarget = GetWaypointByTag("WP_SPn_lnhkbt");
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oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "skeletalbat", GetLocation(oTarget));
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AssignCommand(oSpawn, DetermineCombatRound(oPC));
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DelayCommand(0.5, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVFX, oSpawn));
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oTarget = GetWaypointByTag("WP_SPn_lnhkbt2");
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oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "skeletalbat", GetLocation(oTarget));
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AssignCommand(oSpawn, DetermineCombatRound(oPC));
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DelayCommand(0.5, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVFX, oSpawn));
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// Spawn "barrowvamp".
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eVFX = EffectVisualEffect(VFX_FNF_SMOKE_PUFF);
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oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "barrowvamp", GetLocation(oPC));
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AssignCommand(oSpawn, DetermineCombatRound(oPC));
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DelayCommand(0.5, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVFX, oSpawn));
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}
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