Lankhmar_PRC8/_module/nss/cnv_fight_gols.nss
Jaysyn904 ebc0c6a9b2 Initial commit
Initial commit [v9.7]
2025-04-03 12:54:47 -04:00

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#include "in_g_cutscene"
#include "nw_i0_plot"
void main()
{
object oPC = GetPCSpeaker();
object oTarget;
object oSpawn;
location lTarget;
object oItemToTake;
int nInt;
oTarget = GetWaypointByTag("WP_Gol");
lTarget = GetLocation(oTarget);
oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "golsas4", lTarget);
oTarget = oSpawn;
//Visual effects can't be applied to waypoints, so if it is a WP
//the VFX will be applied to the WP's location instead
nInt = GetObjectType(oTarget);
if (nInt != OBJECT_TYPE_WAYPOINT) DelayCommand(0.5, ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_DEATH_WARD), oTarget));
else DelayCommand(0.5, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_DEATH_WARD), GetLocation(oTarget)));
oTarget = GetObjectByTag("golsas1");
DestroyObject(oTarget, 0.0);
oTarget = GetObjectByTag("golsas2");
DestroyObject(oTarget, 0.0);
oTarget = GetObjectByTag("golsas3");
DestroyObject(oTarget, 0.0);
oTarget = GetObjectByTag("sas28");
DestroyObject(oTarget, 10.0);
oTarget = GetObjectByTag("goldoor");
AssignCommand(oTarget, ActionCloseDoor(oTarget));
SetLocked(oTarget, TRUE);
// Remove items from the player's inventory
oItemToTake = GetItemPossessedBy(GetPCSpeaker(), "sociallevel");
if(GetIsObjectValid(oItemToTake) != 0)
ActionTakeItem(oItemToTake, GetPCSpeaker());
PlayOldTheme();
object oMUS = GetNearestObject(OBJECT_TYPE_CREATURE, oPC);
GestaltCameraFade(0.0, oPC, FADE_IN, FADE_SPEED_MEDIUM, 1.0, 0);
GestaltClearFX(oPC);
GestaltCameraTrack(0.0, oMUS, 15.0, 45.0, 20.0, 50.0, 1.0, 20.0, oPC, 1, 0);
}