61 lines
1.8 KiB
Plaintext
61 lines
1.8 KiB
Plaintext
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#include "x0_i0_partywide"
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#include "nw_i0_generic"
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void main()
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{
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object oTarget;
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effect eVFX;
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// Get the PC who is in this conversation.
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object oPC = GetPCSpeaker();
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// Give 5 experience (to party) to the PC.
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GiveXPToAll(oPC, 5);
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// Update the party's journals.
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AddJournalQuestEntry("Hresstan's Comrades", 7, oPC);
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// Have "StrangeOldMa2" say something.
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AssignCommand(GetObjectByTag("StrangeOldMa2"), SpeakString("If you survive, search out Wensbane, as he was your closest friend and ally."));
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//
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object oUPF2a = GetObjectByTag("UPF2a");
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ChangeToStandardFaction(oUPF2a, STANDARD_FACTION_HOSTILE);
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ActionAttack(oPC);
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oTarget = GetObjectByTag("UPF2a");
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SetIsTemporaryEnemy(oPC, oTarget);
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AssignCommand(oTarget, ActionAttack(oPC));
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AssignCommand(oTarget, DetermineCombatRound(oPC));
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//
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object oUPF2b = GetObjectByTag("UPF2b");
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ChangeToStandardFaction(oUPF2b, STANDARD_FACTION_HOSTILE);
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ActionAttack(oPC);
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oTarget = GetObjectByTag("UPF2b");
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SetIsTemporaryEnemy(oPC, oTarget);
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AssignCommand(oTarget, ActionAttack(oPC));
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AssignCommand(oTarget, DetermineCombatRound(oPC));
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//
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object oUPF2c = GetObjectByTag("UPF2c");
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ChangeToStandardFaction(oUPF2c, STANDARD_FACTION_HOSTILE);
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ActionAttack(oPC);
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oTarget = GetObjectByTag("UPF2c");
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SetIsTemporaryEnemy(oPC, oTarget);
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AssignCommand(oTarget, ActionAttack(oPC));
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AssignCommand(oTarget, DetermineCombatRound(oPC));
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// Destroy an object (not fully effective until this script ends).
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eVFX = EffectVisualEffect(VFX_FNF_SUMMON_MONSTER_2);
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oTarget = GetObjectByTag("StrangeOldMa2");
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DelayCommand(0.5, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVFX, oTarget));
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DelayCommand(0.5, DestroyObject(oTarget, 3.0));
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}
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