Lankhmar_PRC8/_module/nss/cnv_dstry_shlba2.nss
Jaysyn904 ebc0c6a9b2 Initial commit
Initial commit [v9.7]
2025-04-03 12:54:47 -04:00

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#include "x0_i0_partywide"
void main()
{
object oTarget;
int nInt;
object oPC = GetPCSpeaker();
// Give the speaker the items
CreateItemOnObject("rdgdtmpleky", GetPCSpeaker(), 1);
// Give 5 experience (to party) to the PC.
GiveXPToAll(oPC, 5);
// Have "Sheelba2" say something.
AssignCommand(GetObjectByTag("Sheelba2"), SpeakString("You must fight and return the red stone to the temple's main altar."));
oTarget = GetObjectByTag("Sheelba2");
//Visual effects can't be applied to waypoints, so if it is a WP
//the VFX will be applied to the WP's location instead
nInt = GetObjectType(oTarget);
if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SUMMON_MONSTER_3), oTarget);
else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SUMMON_MONSTER_3), GetLocation(oTarget));
DestroyObject(oTarget, 2.0);
}