56 lines
1.9 KiB
Plaintext
56 lines
1.9 KiB
Plaintext
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#include "nw_i0_generic"
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void main()
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{
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object oTarget;
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effect eVFX;
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object oSpawn;
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// Get the PC who is in this conversation.
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object oPC = GetPCSpeaker();
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// Have "Nerkaox" say something.
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AssignCommand(GetObjectByTag("Nerkaox"), SpeakString("Inrik, I am done letting your vengeance consume me!"));
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// Unlock and open "nerkdr2".
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oTarget = GetObjectByTag("nerkdr2");
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SetLocked(oTarget, FALSE);
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AssignCommand(oTarget, ActionOpenDoor(oTarget));
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// Inrik goes hostile and attacks
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object oInrikox = GetObjectByTag("Inrikox");
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ChangeToStandardFaction(oInrikox, STANDARD_FACTION_HOSTILE);
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// ActionAttack(oPC);
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// oTarget = GetObjectByTag("Inrikox");
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// SetIsTemporaryEnemy(oPC, oTarget);
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// AssignCommand(oTarget, ActionAttack(oPC));
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// AssignCommand(oTarget, DetermineCombatRound(oPC));
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// Spawn some critters.
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eVFX = EffectVisualEffect(VFX_FNF_SUMMON_MONSTER_1);
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oTarget = GetWaypointByTag("WP_Inrox1");
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oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "hellhoundhunter", GetLocation(oTarget));
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DelayCommand(0.5, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVFX, oSpawn));
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oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "hellhoundhunter", GetLocation(oTarget));
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DelayCommand(0.5, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVFX, oSpawn));
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oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "hellhoundhunter", GetLocation(oTarget));
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DelayCommand(0.5, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVFX, oSpawn));
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// Destroy objects (not fully effective until this script ends).
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eVFX = EffectVisualEffect(VFX_FNF_SMOKE_PUFF);
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oTarget = GetObjectByTag("Nerkaox");
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVFX, oTarget);
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DestroyObject(oTarget, 3.0);
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DelayCommand(3.1, DestroyObject(GetObjectByTag("Nerka22")));
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DelayCommand(3.1, DestroyObject(GetObjectByTag("Inrik2zx")));
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}
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