33 lines
835 B
Plaintext
33 lines
835 B
Plaintext
#include "NW_I0_PLOT"
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#include "in_g_cutscene"
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void main()
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{
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object oMe = OBJECT_SELF;
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object oTarget;
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object oPC = GetPCSpeaker();
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FadeToBlack(oPC);
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FadeFromBlack(oPC);
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float fRange =GetHorizontalDistanceBetween(oMe,oPC);
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float fAngle = GestaltGetDirection(oMe,oPC) + (40.0 / sqrt(GetHorizontalDistanceBetween(oMe,oPC)));
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if (fAngle > 360.0) fAngle -= 360.0;
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AssignCommand(oPC,SetCameraHeight(oPC,0.0));
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AssignCommand(oPC,SetCameraFacing(fAngle,fRange,80.0));
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// Give the speaker the items
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CreateItemOnObject("yeel", GetPCSpeaker(), 1);
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PlayCharacterTheme(29);
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// Destroy an object (not fully effective until this script ends).
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DestroyObject(GetObjectByTag("towerofangarngit"));
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oTarget = GetObjectByTag("ptnwtrfnl232");
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DestroyObject(oTarget, 1.0);
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}
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