Lankhmar_PRC8/_module/nss/approach_darick.nss
Jaysyn904 ebc0c6a9b2 Initial commit
Initial commit [v9.7]
2025-04-03 12:54:47 -04:00

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void main()
{
object oActor;
// Get the creature who triggered this event.
object oPC = GetEnteringObject();
// Only fire for (real) PCs.
if ( !GetIsPC(oPC) || GetIsDMPossessed(oPC) )
return;
// Abort if the local string is not exactly "1".
if ( GetLocalString(oPC, "elad") != "1" )
return;
// Have the PC perform a sequence of actions.
AssignCommand(oPC, ClearAllActions());
// Have "Darick" perform a sequence of actions.
oActor = GetObjectByTag("Darick");
AssignCommand(oActor, ActionJumpToObject(oPC));
// Have "Darick" strike up a conversation with the PC.
oActor = GetNearestObjectByTag("Darick", oPC);
AssignCommand(oActor, ActionStartConversation(oPC));
}