Lankhmar_PRC8/_module/gic/se4.gic.json
Jaysyn904 ebc0c6a9b2 Initial commit
Initial commit [v9.7]
2025-04-03 12:54:47 -04:00

1161 lines
27 KiB
JSON

{
"__data_type": "GIC ",
"Creature List": {
"type": "list",
"value": [
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
},
"Door List": {
"type": "list",
"value": [
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "CorridorExit"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Weak Door"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Weak Door"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Weak Door"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Weak Door"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Strong Door"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Fancy Door"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Easy Door 3\r\n\r\nHardness DC: 15"
}
}
]
},
"Encounter List": {
"type": "list",
"value": []
},
"List": {
"type": "list",
"value": []
},
"Placeable List": {
"type": "list",
"value": [
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Big Chair"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Big Chair"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Bookshelf script (spawns in books or a mage scroll)."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Bookshelf script (spawns in books or a mage scroll)."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Divining Pool"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Bookshelf script (spawns in books or a mage scroll)."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Large Bed"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Large Bed"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Bookshelf script (spawns in books or a mage scroll)."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Big Chair"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Divining Pool\r\nThis is where lost items go.\r\n\r\nPlayers can access the store attached to this object and recover any PLOT items that were taken off server.\r\n\r\nNote: Plot items duplicate through the use of this store."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Low treasure script."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Low treasure script."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Bed"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Bed"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Corpse - 1 (Low treasure script)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Corpse - 2 (Low treasure script)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Corpse - 3 (Medium treasure script)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Corpse - 4 (High treasure script)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Corpse - 1 (Low treasure script)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Well"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "RugOriental2"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "RugOriental2"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "RugOriental2"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "RugOriental2"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "RugOriental2"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "RugOriental2"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "RugOriental2"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Flag / Pennant / Banner - 6"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Urn"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Urn"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Urn"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Urn"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Urn"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Urn"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Urn"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Urn"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Urn"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Urn"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Big Vase"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Big Vase"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Big Vase"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Big Vase"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Big Vase"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Big Vase"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Big Vase"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Big Vase"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Big Vase"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Urn"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Urn"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Big Vase"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Urn"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Big Vase"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Big Vase"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Sphinx Statue"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Weathering / Scorch Mark"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Stool"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Stool"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Bolts of Cloth"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Sphinx Statue"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Sphinx Statue"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Keg"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Sphinx Statue"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Gong"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Big Vase"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Sphinx Statue"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Flower Vase"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Plate"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Bread"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Tome"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Plate"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Plate"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Flower Vase"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Bones"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Tome"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Sacks of Flour, Grain, etc."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Sacks of Flour, Grain, etc."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Bolts of Cloth"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Bolts of Cloth"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Box / Crate - 3 (Low treasure script)\r\n\r\nHardness DC: 10"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Box / Crate - 2 (Low treasure script)\r\n\r\nHardness DC: 10"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Bolts of Cloth"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Sphinx Statue"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Sphinx Statue"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Plate"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Invisible Object"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Urn"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Low treasure script."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Invisible Object"
}
}
]
},
"SoundList": {
"type": "list",
"value": [
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
}
]
},
"StoreList": {
"type": "list",
"value": [
{
"__struct_id": 11,
"Comment": {
"type": "cexostring",
"value": "Chapter 1"
}
}
]
},
"TriggerList": {
"type": "list",
"value": [
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
},
"WaypointList": {
"type": "list",
"value": [
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
}
]
}
}