//:://///////////////////////////////////////////// //:: nw_ochrejlly_opa //:: Copyright (c) 2004 Bioware Corp. //::////////////////////////////////////////////// /* The NPC On Physically Attacked script is for the Ochre Jellies in PotSC. If the Target is physically attacked, divide into smaller jellies. */ //::////////////////////////////////////////////// //:: Created By: Keith K2 Hayward //:: Created On: August 2004 //:: Modified On: January, 2006 //::////////////////////////////////////////////// #include "nw_i0_ochrejelly" void main() { object oPC = GetLastAttacker(); object oSelf = OBJECT_SELF; object oWeapon = GetLastWeaponUsed(oPC); effect eGhost = EffectCutsceneGhost(); int iCurrentHP = GetCurrentHitPoints(oSelf); ApplyEffectToObject(DURATION_TYPE_PERMANENT, eGhost, oSelf); SplitCreature(oSelf, iCurrentHP); }