{ "__data_type": "UTI ", "AddCost": { "type": "dword", "value": 20 }, "BaseItem": { "type": "int", "value": 74 }, "Charges": { "type": "byte", "value": 0 }, "Comment": { "type": "cexostring", "value": "" }, "Cost": { "type": "dword", "value": 21 }, "Cursed": { "type": "byte", "value": 0 }, "DescIdentified": { "type": "cexolocstring", "value": { "0": "Guilds of Lankhmar - P to W\n\nPain, House of -\nAs a division of the Slayers' Brotherhood, this guild is responsible for all tortures and public executions. In a future world, it might be said that they have a government contract. \n\nBy Lankhmarian law, only a guild member may perform official tortures or executions of prisoners. The city must, of course, pay for their services.\n\n\nFellowship of Physicians\nMedical science in Lankhmar is not very advanced. Most treatments are ineffective, although physicians always claim that other circumstances were to blame. \n\nA physician can remove an arrowhead or other foreign object from a person's body so long as it is close to the surface. They frequently use leeches and potions from the Order of Apothecaries. Unlike the other treatments, the potions can be remarkably effective.\n\n\nPleaders, House of -\nThis guild consists of professional pleaders. They perform the dual role of lawyer and lobbyist. Any case that needs to be pleaded to the government is done through a pleader. \n\nMost of them are experts at bribery. The street name for a pleader is a \"mouth.\" The House of Pleaders frowns upon that term.\n\n\nRed Lanterns, House of - \nThese people sell their bodies for the pleasure of those who can afford their services. The guild controls and protects its members very effectively. They have a good relationship with the Slayers' Brotherhood which provides some of the protections.\n\n\nScribes' Guild\nThe only money-making parts of the Thinkers' Fraternity, the scribes are the official recorders of the city. By law one must be present to record the happening of any official occasion, regardless of how trivial or silly. \n\nFor example. the events of every parade in Lankhmar are duly written down by the scribes, but not one has ever been used. The guild is responsible for the storage and upkeep of these records.\n\n\nShipwrights' Guild\nAll ships of any size are built by this guild. They are a part of the Carpenters Cadre. Boats are an exception to the law that requires architects plans to build large wooden structures. \n\nOnce, for a year. they were forced to follow the architect's plans. The resulting ships were so unseaworthy that few of them made it out of the harbor. The Overlord allowed the shipwrights an exception to the law.\n\n\nSlayers' Brotherhood\nThis guild is one of the most powerful in Lankhmar. Most of the citys professional ruffians belong to it. \n\nWhen a person or organization needs fighting men they call upon the Slayers' Brotherhood (since the Overlord only lends his garrisons to nobles with extreme and legitimate causes). \n\nThe brotherhood is on good terms with the guilds in Lankhmar. usually because of their sinister reputation. The Thieves' Guild is one of the few that can challenge them.\n\n\nSorcerers' Guild\nThis guild is hated and feared by most of the citizenry of Lankhmar. The sorcerers in the guild are true black wizards. \n\nWhite wizards and women are not allowed into the guild. Since they spend most of their time practicing their spells and investigating ancient arcana. they leave Lankhmar alone.\n\nOnce, hundreds of years ago. an ambitious guildmaster tried to gain political power in the city. The Overlord and all of the larger guilds immediately hired top level assassins to eliminate him. \n\nLegend has it that 101 assassins were given the assignment. The bodies of 43 were never found, 27 others were maimed beyond recognition. 13 committed suicide, 7 were found insane. The remaining 11 assassins filled the guildmaster with enough poison to kill 30 men. It took him 14 days to die.\n\n\nStarsman and Navigators' Guild\nThis guild actually extends its sphere of influence throughout the Inner Sea. Guild members are trained to use the stars and the weather to chart courses across the seas of Nehwon. \n\nSince they control the Deck Hands Clan, no sailor in the Inner Sea will work on a ship without a guild member at the wheel. This puts most merchants and military ships at a tremendous disadvantage. \n\nIn one case, the guild master accepted an enormous bribe and determined the outcome of a battle.\n\nThe guild always has a few harbor pilots working at the harbor of Lankh mar. No ship is allowed to guide itself in except for navy vessels. \n\nA harbor pilot goes out to the incoming ship and guides it into the harbor, for a fee. Harbor pilots are always Master Navigators.\n\n\nStonemasons Guild\nAll stone structures over one story high or with four rooms or more must be built by members of the Stonemasons' Guild. Since stone buildings are more expensive than wooden ones. they often serve the wealthy citizens of Lankhmar.\n\n\nTailors' Guide\nMost clothing in Lankhmar is made by members of the Tailors Guild. The Gray Mouser has had many clever disguises made by guild members. On occasion they work with the Artificers' Guild to make leather garments to work with armor.\n\n\nThieves' Guild\nUnquestionably one of the most powerful guilds in Lankhmar, the Thieves' Guild has had good and bad times recently.\n\nThey virtually controlled the city until the dead master thieves revived the ancient worship of themselves, at the cost of some living master thieves.\n\nNo women are allowed into the Thieves' Guild. A thief must be a guild member to work in Lankhmar. Consequently, Fafhrd and the Gray Mouser are constantly in trouble with the guild.\n\n\nThinkers' Fraternity\nThis is a poor guild, consisting of scholars and historians. Most of its members are also in the Scribes' Guild, although few scribes are thinkers. \n\nThe thinkers are unusual in Lankhmar in that they did not form a guild to protect themselves or make money, but rather to share information and ideas. \nOccasionally they commission adventurers to investigate lost histories. Any treasure is supposed to be divided equally with the Thinkers' Fraternity, but they are easily deceived.\n\n\nToters' and Carters' Guild\nThis guild moves large quantities of goods from one place to the other within the city and between the city and nearby agricu tural districts.\n\nThey use a variety of vehicles, ranging from horse drawn wagons to wheelbarrows. Sometimes they even use backpacks or toting poles. This guild is affiliated with the Labor ers' and Toilers' Brotherhood.\n\n\nWainwrights' Guild\nA wainwright builds wagons, carts, and any other wooden vehicle. They are a part of the Carpenters' Cadre. Although they are not an influential guild, they can exert some influence through their parent guild.\n\n\nWhitesmiths' Guild\nA whitesmith works only with precious metals such as gold and silver. As part of the Jewellers' Guild, they are frequently contracted to make fine jewelry or other ornaments. \n\nMany whitesmiths receive stolen goods from fences and sell them in their legitimate shops. Some items are melted down and the gems sold to jewelers." } }, "Description": { "type": "cexolocstring", "value": { "0": "", "id": 13008 } }, "Identified": { "type": "byte", "value": 1 }, "LocalizedName": { "type": "cexolocstring", "value": { "0": "Guilds of Lankhmar - P to W", "id": 13007 } }, "ModelPart1": { "type": "byte", "value": 8 }, "PaletteID": { "type": "byte", "value": 60 }, "Plot": { "type": "byte", "value": 1 }, "PropertiesList": { "type": "list", "value": [] }, "StackSize": { "type": "word", "value": 1 }, "Stolen": { "type": "byte", "value": 0 }, "Tag": { "type": "cexostring", "value": "guildsoflankh3" }, "TemplateResRef": { "type": "resref", "value": "guildsoflankh3" } }