#include "x0_i0_partywide" void main() { object oTarget; int nInt; object oPC = GetPCSpeaker(); // Give 350 experience (to party) to the PC. GiveXPToAll(oPC, 10); oTarget = GetObjectByTag("Black"); AssignCommand(oTarget, ActionMoveToObject(GetObjectByTag("WP_Black"))); oTarget = GetObjectByTag("Black"); nInt = GetObjectType(oTarget); oTarget = GetObjectByTag("Black"); DestroyObject(oTarget, 3.0); oTarget = GetObjectByTag("Cohort1"); AssignCommand(oTarget, ActionMoveToObject(GetObjectByTag("WP_Black"))); oTarget = GetObjectByTag("Cohort1"); nInt = GetObjectType(oTarget); oTarget = GetObjectByTag("Cohort1"); DestroyObject(oTarget, 3.0); oTarget = GetObjectByTag("Cohort2"); AssignCommand(oTarget, ActionMoveToObject(GetObjectByTag("WP_Black"))); oTarget = GetObjectByTag("Cohort2"); nInt = GetObjectType(oTarget); oTarget = GetObjectByTag("Cohort2"); DestroyObject(oTarget, 3.0); oTarget = GetObjectByTag("Cohort3"); AssignCommand(oTarget, ActionMoveToObject(GetObjectByTag("WP_Black"))); oTarget = GetObjectByTag("Cohort3"); nInt = GetObjectType(oTarget); oTarget = GetObjectByTag("Cohort3"); DestroyObject(oTarget, 3.0); oTarget = GetObjectByTag("ropecoil"); DestroyObject(oTarget, 0.1); }