#include "nw_i0_generic" #include "nw_i0_tool" #include "x0_i0_partywide" void main() { object oPC = GetPCSpeaker(); object oTarget; object oSpawn; location lTarget; effect eEffect; int nInt; oTarget = GetWaypointByTag("WP_aspect"); lTarget = GetLocation(oTarget); oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "angarngitowera", lTarget); oTarget = oSpawn; nInt = GetObjectType(oTarget); if (nInt != OBJECT_TYPE_WAYPOINT) DelayCommand(0.5, ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SUMMON_MONSTER_2), oTarget)); else DelayCommand(0.5, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SUMMON_MONSTER_2), GetLocation(oTarget))); oTarget = oPC; eEffect = EffectParalyze(); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oTarget, 6.0f); // Give 10 experience (to party) to the PC. GiveXPToAll(oPC, 10); CreateItemOnObject("towerofangarngit", oPC); AddJournalQuestEntry("The Secret of Urgaan of Angarngi", 6, oPC, TRUE, FALSE); // Spawn "dkstne". oTarget = GetWaypointByTag("WP_SPn_dkstne"); oSpawn = CreateObject(OBJECT_TYPE_PLACEABLE, "dkstne", GetLocation(oTarget)); oTarget = GetObjectByTag("keystone"); DestroyObject(oTarget, 0.1); }